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ctm-ayla

MUGEN implementation of Chrono Trigger's character Ayla

Ayla is a three-button character (a+b+c keys) made for MUGEN 1.0. This is not a final version but it should be playable.

What’s missing:

Moveset

Ayla is meant to be sort of a rushdown character. She walks and runs faster than other characters; her jumps are faster, too. She does not work well at long distances, though, as her only projectile has very low range.

Special Moves

A special throw where Ayla jumps at the opponent, scratching and biting them if it connects.

Ayla transitions into a spinning kick.

A projectile that travels in a very small arc. The speed and range of the rock depend on the button pressed.

Ayla performs a rising kick and a diagonal kick after it. The speed and angle of the attack depend on the button pressed.

Ayla spins while kicking. The a version moves horizontally; the b version, diagonally up, and the c version rises vertically.

Super Moves

Requires 1000 Power. Ayla spins and creates two twisters that damage the opponent. Pressing Left or Right will make Ayla and the twisters move horizontally.

Requires 1000 Power. Ayla jumps at the opponent, kicking them up to three times. If the first kick misses or is blocked, the move fails.

Requires 1000 Power. Ayla jumps forwards, making a spinning kick. If it connects, the enemy will be trapped in a vortex of debris. Qualifies as a throw.

Special Mode

Requires 3000 Power. Ayla will automatically walk towards the opponent: while in this state, most of her attacks will be quicker and can be cancelled into each other. Ayla’s Power while decrease continuously while in this state.

Final Move

Spends all remaining Power. Ayla advances toward the opponent for a super throw. Will result in a special winpose if used as a round finisher.

12p Mode

Ayla’s 12p mode is based on Street Figher’s Akuma/Gouki.

12p Special Moves

Akuma throws a fireball that travels horizontally. The button used determines the projectile’s speed.

Akuma fires two projectiles diagonally towards the ground. The button used determines the projectiles’ speed.

Akuma performs a rising uppercut. The button used determines the distance traveled.

Akuma spins while kicking, advancing horizontally. The button used determines the distance traveled.

Same as the previous attack, but in the air.

Akuma becomes intangible and moves across the screen. The F, D, DF versions move forward, while the B, D, DB versions move backwards. The a+b versions travel less distance than the b+c versions.

12p Super Moves

Akuma fires a stronger version of the Gou Hadouken. Hits multiple times.

Same as the previous attack, but it’s fired diagonally towards the ground.

Akuma performs a series of spinning kicks while rising in the air.

Same as the previous attack, but in the air.

Akuma performs a series of three consecutive uppercuts, the last of them rising into the air.

Additionally, Akuma has access to Berserker and Shun Kyoryuu Satsu.

Use my code for whatever you want. Chrono Trigger and all of its characters are property of Square-Enix. Akuma/Gouki belongs to Capom. This creation/adaptation was made for entertainment, not for profit. If you want to host this, modify or use it for your own purposes, try to contact me first.

Credits and Acknowledgments

Thanks to: