Ayla is a three-button character (a+b+c keys) made for MUGEN 1.0. This is not a final version but it should be playable.
What’s missing:
- Specific character interactions (intros, winposes, double techs, maybe)
Moveset
Ayla is meant to be sort of a rushdown character. She walks and runs faster than other characters; her jumps are faster, too. She does not work well at long distances, though, as her only projectile has very low range.
Special Moves
- Cat Attack:
F, DF, D, DB, B, a/b/c
(Ground)
A special throw where Ayla jumps at the opponent, scratching and biting them if it connects.
- Drill Kick:
a/b/c
(during Cat Attack’s jump)
Ayla transitions into a spinning kick.
- Rock Throw:
D, DF, F, a/b/c
(Ground)
A projectile that travels in a very small arc. The speed and range of the rock depend on the button pressed.
- Backflip Kick:
F, D, DF, a/b/c
(Ground)
Ayla performs a rising kick and a diagonal kick after it. The speed and angle of the attack depend on the button pressed.
- Tail Whirl:
D, DB, B, a/b/c
(Air)
Ayla spins while kicking. The a
version moves horizontally;
the b
version, diagonally up, and the c
version rises vertically.
Super Moves
- Tail Spin:
D, DB, B, D, DB, B, a/b/c
(Ground)
Requires 1000 Power. Ayla spins and creates two twisters that damage the opponent. Pressing Left or Right will make Ayla and the twisters move horizontally.
- Triple Kick:
D, DF, F, D, DF, F, a/b/c
(Ground/Air)
Requires 1000 Power. Ayla jumps at the opponent, kicking them up to three times. If the first kick misses or is blocked, the move fails.
- Gatling Kick:
D, B, D, F, a/b/c
(Ground)
Requires 1000 Power. Ayla jumps forwards, making a spinning kick. If it connects, the enemy will be trapped in a vortex of debris. Qualifies as a throw.
Special Mode
- Berserker:
a + c
(Ground)
Requires 3000 Power. Ayla will automatically walk towards the opponent: while in this state, most of her attacks will be quicker and can be cancelled into each other. Ayla’s Power while decrease continuously while in this state.
Final Move
- Instant Dino Murder / Shun Kyoryuu Satsu:
D, B, D, F, a/b/c
(Ground while Berserker is active)
Spends all remaining Power. Ayla advances toward the opponent for a super throw. Will result in a special winpose if used as a round finisher.
12p Mode
Ayla’s 12p mode is based on Street Figher’s Akuma/Gouki.
12p Special Moves
- Gou Hadouken:
D, DF, F, a/b/c
(Ground)
Akuma throws a fireball that travels horizontally. The button used determines the projectile’s speed.
- Zankuu Hadouken:
D, DF, F, a/b/c
(Air)
Akuma fires two projectiles diagonally towards the ground. The button used determines the projectiles’ speed.
- Gou Shouryuuken:
F, D, DF, a/b/c
(Ground)
Akuma performs a rising uppercut. The button used determines the distance traveled.
- Tatsumaki Zankuu Kyaku:
D, DB, B, a/b/c
(Ground)
Akuma spins while kicking, advancing horizontally. The button used determines the distance traveled.
- Kuchuu Tatsumaki Zankuu Kyaku:
D, DB, B, a/b/c
(Air)
Same as the previous attack, but in the air.
- Ashura Zenkuu:
F, D, DF, a+b/b+c
/B, D, DB, a+b/b+c
(Ground)
Akuma becomes intangible and moves across the screen. The F, D, DF
versions
move forward, while the B, D, DB
versions move backwards. The a+b
versions
travel less distance than the b+c
versions.
12p Super Moves
- Messatsu Gou Hadou:
D, DF, F, D, DF, F, a/b/c
(Ground)
Akuma fires a stronger version of the Gou Hadouken. Hits multiple times.
- Tenma Gou Zankuu:
D, DF, F, D, DF, F, a/b/c
(Air)
Same as the previous attack, but it’s fired diagonally towards the ground.
- Messatsu Gou Rasen:
D, DB, B, D, DB, B, a/b/c
(Ground)
Akuma performs a series of spinning kicks while rising in the air.
- Messatsu Gou Senpuu:
D, DB, B, D, DB, B, a/b/c
(Air)
Same as the previous attack, but in the air.
- Messatsu Gou Shouryuu:
D, B, D, F, a/b/c
(Ground)
Akuma performs a series of three consecutive uppercuts, the last of them rising into the air.
Additionally, Akuma has access to Berserker and Shun Kyoryuu Satsu.
Copyright, licensing, etc.
Use my code for whatever you want. Chrono Trigger and all of its characters are property of Square-Enix. Akuma/Gouki belongs to Capom. This creation/adaptation was made for entertainment, not for profit. If you want to host this, modify or use it for your own purposes, try to contact me first.
Credits and Acknowledgments
Thanks to:
-
My friends and family, for supporting me all this time.
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The Spriters Resource for the sprites. Rips by Tonberry2k, Nemu, Dazz and many others were incredibly useful.
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The Chrono Compendium. In particular, the user Dirtie ripped a ton of Chrono Trigger sound effect and made them available to everyone.
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The guys at the Mugen Fighters Guild Forum, for answering my questions and helping me learn. Their Code Library/Snippet Section rocks.
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So many MUGEN creators: PoTS, SMEE, Bia, warusaki3 and everyone who creates stuff that others can use.
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Square (now Square-Enix) and the team that created Chrono Trigger.
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Elecbyte, of course, for creating the awesome fighting game engine that is MUGEN.
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And you…