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ctm-magus

MUGEN implementation of Chrono Trigger's character Magus

Magus is a three-button character made for MUGEN 1.0. This is not a final version but it should be playable.

What’s Missing:

Moveset

Magus is a slow walker but a fast runner.His strong hit is a good launcher. He also has three “magic modes”: Light, Water and Fire. This affects some of his moves’ damage and behavior. You can switch between magic modes by taunting. An icon will appear over Magus’ head to indicate the new mode.

Special Moves

Requires 500 Power. Magus creates a black hole under him that will absorb the first enemy that steps in it. Qualifies as a throw.

Magus vanishes into the shadows, becoming intangible. The F, D, DF versions move forward, while the B, D, DB versions move backwards. The a+b versions travel less distance than the b+c versions.

Magus jumps into the air while doing three spinning slashes with his scythe. This attack’s angle and speed depend on the button used.

Magus casts a basic spell using his current magic mode.

Light summons lightning that falls at a distance that depends on the button pressed.

Water creates a small bubble that travels a short distance and stays in the air for a bit. The angle of the bubble’s trajectory depends on the button pressed.

Fire throws a flame. The speed and angle depends on the button pressed.

Super Moves

Requires 1000 Power. Magus fires a tear in spacetime that moves forward and hits multiple times.

Requires 1000 Power. Magus creates a soul stream in front of him that deals continuous damage.

Requires 1000 Power. Magus dashes forwards. If he hits his opponent, they will be cut multiple times. Qualifies as a throw.

Special Mode

Requires 3000 Power. Magus raises his Magic Defense. While his Magic Wall is up, Magus is immune to projectile damage, and all projectile attacks are automatically countered with a small projectile.

Additionally, Magus’ magic mode switches to his true element, Shadow. His Elemental Magic (D, DF, F, a/b/c) changes to Dark Bomb. The Dark Bomb’s position depends on the button pressed. Magus’ Power will deplete automatically while in this state.

Final Move

Spends all remaining Power. Magus advances towards its opponent. If he hits them, he transforms them into an “alternate form and drains some of their energy, healing himself a bit. Qualifies as a throw.

Use my code for whatever you want. Chrono Trigger and all of its characters are property of Square-Enix. Akuma/Gouki belongs to Capom. This creation/adaptation was made for entertainment, not for profit. If you want to host this, modify or use it for your own purposes, try to contact me first.

Credits and Acknowledgments

Thanks to: