Magus is a three-button character made for MUGEN 1.0. This is not a final version but it should be playable.
What’s Missing:
- Further distinguish his magic modes
- 12p mode
- Specific character interactions (intros, winposes, double techs, maybe)
Moveset
Magus is a slow walker but a fast runner.His strong hit is a good launcher. He also has three “magic modes”: Light, Water and Fire. This affects some of his moves’ damage and behavior. You can switch between magic modes by taunting. An icon will appear over Magus’ head to indicate the new mode.
Special Moves
- Black Hole:
B, D, DB, a/b/c
(Ground)
Requires 500 Power. Magus creates a black hole under him that will absorb the first enemy that steps in it. Qualifies as a throw.
- Shadow Walk:
F, D, DF, a+b/b+c
/B, D, DB, a+b/b+c
(Ground)
Magus vanishes into the shadows, becoming intangible. The F, D, DF
versions
move forward, while the B, D, DB
versions move backwards. The a+b
versions
travel less distance than the b+c
versions.
- Dark Mist:
F, D, DF, a/b/c
(Ground)
Magus jumps into the air while doing three spinning slashes with his scythe. This attack’s angle and speed depend on the button used.
- Elemental Magic:
D, DF, F, a/b/c
(Ground)
Magus casts a basic spell using his current magic mode.
Light summons lightning that falls at a distance that depends on the button pressed.
Water creates a small bubble that travels a short distance and stays in the air for a bit. The angle of the bubble’s trajectory depends on the button pressed.
Fire throws a flame. The speed and angle depends on the button pressed.
Super Moves
- Dark Matter:
D, DF, F, D, DF, F, a/b/c
(Ground)
Requires 1000 Power. Magus fires a tear in spacetime that moves forward and hits multiple times.
- Hell’s Geyser:
D, DB, B, D, DB, B, a/b/c
(Ground)
Requires 1000 Power. Magus creates a soul stream in front of him that deals continuous damage.
- Black Wind:
D, B, D, F, a/b/c
(Ground)
Requires 1000 Power. Magus dashes forwards. If he hits his opponent, they will be cut multiple times. Qualifies as a throw.
Special Mode
- Magic Wall:
a + c
(Ground)
Requires 3000 Power. Magus raises his Magic Defense. While his Magic Wall is up, Magus is immune to projectile damage, and all projectile attacks are automatically countered with a small projectile.
Additionally, Magus’ magic mode switches to his true element, Shadow.
His Elemental Magic (D, DF, F, a/b/c
) changes to Dark Bomb.
The Dark Bomb’s position depends on the button pressed. Magus’ Power will
deplete automatically while in this state.
Final Move
- Midnight Blackness:
D, F, D, B, a/b/c
(Ground while Magic Wall is active)
Spends all remaining Power. Magus advances towards its opponent. If he hits them, he transforms them into an “alternate form and drains some of their energy, healing himself a bit. Qualifies as a throw.
Copyright, licensing, etc.
Use my code for whatever you want. Chrono Trigger and all of its characters are property of Square-Enix. Akuma/Gouki belongs to Capom. This creation/adaptation was made for entertainment, not for profit. If you want to host this, modify or use it for your own purposes, try to contact me first.
Credits and Acknowledgments
Thanks to:
-
My friends and family, for supporting me all this time.
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The Spriters Resource for the sprites. Rips by Tonberry2k, Nemu, Dazz and many others were incredibly useful.
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The Chrono Compendium. In particular, the user Dirtie ripped a ton of Chrono Trigger sound effect and made them available to everyone.
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The guys at the Mugen Fighters Guild Forum, for answering my questions and helping me learn. Their Code Library/Snippet Section rocks.
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So many MUGEN creators: PoTS, SMEE, Bia, warusaki3 and everyone who creates stuff that others can use.
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Square (now Square-Enix) and the team that created Chrono Trigger.
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Elecbyte, of course, for creating the awesome fighting game engine that is MUGEN.
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And you…