Complicating battles
I’ve been working on a prologue for the game, which should serve as a demo. Battles are still very bare-bones, so improving that is probably next.
I’ve been working on a prologue for the game, which should serve as a demo. Battles are still very bare-bones, so improving that is probably next.
Progress is slow but steady on Kadath! I’m developing the battle system at the moment, and wanted to write a bit about my observations.
Phew! Been working on a few things. Having chosen a general scene structure and a graphical style, I started laying the foundations for Kadath. At the prese...
I’m using spritesheets from The Spriter’s Resource as a reference. Unless otherwise noted, I’ll be using the term base sprite size for the size of main chara...
Last time, I forgot to mention The World Ends With You (TWEWY); I love it and it’s an example of a very different JRPG. Anyway. A fine article about JRPGs ca...
Recently, I’ve decided to try and adapt H. P. Lovecraft’s “The Dream-Quest of Unknown Kadath” as a JRPG-styled game. TVTropes uses the term Eastern RPG, b...
I’m trying this new layout for this site, as I’d like to post some game design rants and whatnot.